20170208

Stuck in a Rut or Having a Great Time - I can't tell

On Morrowind
I think I'm still enjoying Morrowind. I'm not sure. I love the world, the writing, the lore, the gradually building overall story, but ... that fucking interface and the endless slog from point to point.

Have modern games ruined me? Is that what's going on? Most of what I bitch about it is stuff that attempts to simulate real world, like the endless slog from point to point. Let's go to Sadrith Mora. Ah, gotta head to Tel Branora. Got the thing. Now back to Sadrith Mora. Now let's go to Vos. Ah, this tower is really confusing. Let's spend two hours trying to find our way around it. Fuck it, I'll just look online.

(all screenshots are by me and I'm using the Morrowind Overhaul mod)



The problem with all of the above is that the player character moves at a somewhat realistic pace, unless you're willing to burn down all your stamina. You don't realize how slow we walk in real life until you play this game, and realize that your snail pace is actually really fast in real life.

Really, my biggest gripe with the game is the tepid pace brought on by the slow player character and distance between fast-travel points and objectives. It just takes too goddam long to get anywhere and do anything. Much of the design is spectacular, but I'm torn on how I should feel about how fucking long everything takes to do.

As I said, I can't decide if I have a legitimate gripe, or if modern design has tainted my ability to enjoy slow games.

I'm still loving it, I think, but goddam ... this is why so many people sunk so many hours into this game. Not because there's so much to do (though there is), but because they were walking slowly to silt striders, boats, and mage teleports over and over ... and over ...



... oh, and I have a confession. I finally broke down, and have been using console commands to fix some parts of the game, namely my inventory. I've been loading up on torches and levitation potions. Nothing else. But I've pledged myself to House Telvanni, which I didn't realize would mean I'd need a fucking truckload of levitation potions. None of the high-up dudes know what stairs or a ground floor is. It's annoying.

I love it, though. I'm roleplaying the hell out of this character, trying to manipulate circumstances so that I lead a Dunmer revolution. I'm getting concerned, though, as I'm trying to prove my loyalty to conflicting groups. We'll see where my bid to take over both the Ashlanders and the Temple leads me.

On ESO
Meanwhile, I'm wrapping up the main campaign in ESO, and that's a lot of fun. It's interesting playing through these two games simultaneously, and enjoying their vast differences, but also common ancestry.


ESO is a great game that wasn't great at launch, but has molded itself into something very much worth buying and playing. I have a lot of fun every time I fire it up, and the story and exploration are a blast. And the combat, once you learn it, might be the best of any MMO.

My perfect Elder Scrolls game, though, would be ESO's vastness + live players, combined with Morrowind's landscape and lore (which I'm getting in June) with Dishonored's movement. I REALLY hope the next Elder Scrolls game brings in Arkane to handle the player character movement. It could happen, since they're both under the Bethesda umbrella.

So, what say you about Morrowind? Looking back, how well do you think it plays for modern audiences? Do you have an older game that you love that you think might be hard to replay today?

Lemme know in the comments!

-Blaine

20170207

The First Half of 2017

I gotta say, sifting through the first half of 2017 game releases is kinda staggering. We're seeing a ton of awesome and innovative stuff real quick this year.

Before I get to that, let me use 2007 as a point of reference. That was a year that I feel completely changed gaming. I'd argue that it was the most innovative year in gaming ever, and not in a totally oblique kind of way. There were several games that had subtle design decisions that, I'd argue, completely altered the trajectory of modern games.


  • BioShock
  • Call of Duty 4: Modern Warfare
  • Crysis
  • Gears of War
  • Portal
  • Enemy Territory: Quake Wars
  • STALKER: Shadow of Chernobyl
  • The Witcher

From the storytelling in BioShock to the stop n' pop in Gears, to the amazing mechanics in Portal, to the open world exploration and storytelling in STALKER, I think each one of those introduced a new concept in gaming that then permeated throughout gaming.

Also, Quake Wars is still the only multiplayer game that I've ever really gone crazy for.

The gaming scene in 2007 merits its own post some time this year, as it really was pretty incredible if you'd been a gaming enthusiast for a long time. Lotsa sweeping changes, and lotsa seeds planted.

Anyway, about this year ...

... or more specifically, the first half of this year.

I know I've seen crowded post-Christmas release calendars before, and I've seen games drop in March before, but I don't think I've ever seen such density in terms of quality releases in the first six months of the year. I also see the potential for a lot of innovation and new ideas. Also, a fair number of these are either new IP or total reinventions of existing IP.

First, the only one of these that I am NOT getting, Nioh. This game looks fantastic, and way too hard. I don't like hard games. I'm a busy guy, and if it's challenging, it needs to be in terms of strategy, and not twitch. If I can't beat a boss strategically on my first attempt, then no. In these kinda games you have to die a few times to learn the patterns, and then you can kill it. Yes, I recognize this as a strategy, but not the kind I like. Not for me. Nope.



Still, the reviews, if they were able to finish the game, are glowing, and there's already rumblings about 'game of the year.' Some folks love these kinda games, and I respect this genre absolutely (even if I personally have no use for it.)

Horizon: Zero Dawn
This really caught my attention at E3 a couple years ago. Every time Guerilla Games would show a new game at E3, in the past, I'd marvel at how alive and amazing the world looked, and then I'd roll my eyes as soon as it descended into yet another shoot-shoot-shoot experience. I saw so much wasted potential there.

Then, at E3 2015, they showed off a world that captured my imagination, and immediately started setting incredibly unrealistic expectations. Techno-savages battling robo-dinosaurs in a post-apocalyptic world that was way after the apocalypse! Yes! It all looked great, minus being trapped as a console-exclusive. That's enormously disappointing, but I bought a PS4 for Uncharted 4, so now I'll have a second game to play on it.



I've since dialed my expectations waaay back, but this game still looks great. I'd honestly be more hyped for it, were it not releasing against my personal (expected) game of the year.

Torment: Tides of Numenera
Holy shit, I am over the moon for this one. I've had to work very hard to not play more of the Early Access version, because I wanna be as fresh as possible on this game, but GODDAM, it is so good. I love everything about it, from the lore, the character building, the reactive world, the combat, all of it. It is a perfect blend, so far, of deep mechanics and rich storytelling.

This is marketed as a spiritual successor to PlaneScape: Torment, but that doesn't mean a lot for me, since I never played it. The few hours of Torment: Tides of Numenera that I've played, though, make that matter little, because I am so in love with it.



This hits three weeks from today, but I'm hoping that maybe it's available to backers the weekend before. That desire is not based on any real information that I've gotten, and will probably not happen.

Mass Effect: Andromeda
I love the Mass Effect series deeply, and felt that it came to a natural conclusion with ME3. I was skeptical when I heard about this game, because its existence (not coming from the ME trilogy team, not part of the trilogy) seemed like a possible EA-forced cash-in, but everything that I've seen over the last couple of months disputes that notion.

One of the things that is potentially off-putting to me is that seems even more action-focused than the previous games, which is not really something in which I have a lot of interest, but I'm more than happy to give it a chance. BioWare is a studio that has repeatedly gotten me to enjoy things that I didn't think I would, including the first Mass Effect, which had me (and others) screaming, 'WHY ISN'T IT KOTOR3?! JUST MAKE KOTOR3!' After playing it, I was relieved that they'd made it instead of KotOR 3 (which I still want.) I love new ideas, and BioWare is very good at implementing them.



I'm actually extending my Spring Training vacation by one day, so that I can squeeze in a full day with this game.

Prey
This looks hot. Some of my favorite people are working on it, including Shawn Elliot and Chris Avellone. Everything we've seen of the gameplay looks innovative as hell, and the creep factor is off the charts. I get vibes of everything from BioShock to Half-Life. I am so all over this.



The Elder Scrolls Online: Morrowind


Final Fantasy XIV: Stormblood


Also ...
... a buddy pointed out that Resident Evil 7 and Yakuza 0 have both already released and made very good impressions on many folks (I have a small number of issues with RE7, but I'm way early in the game.) I really wanna play Yakuza 0, but I already have too many games that are console-only (Uncharted 4, HZD, Gears 4), so I'll wait on that one.

We also MIGHT see stuff like Divinity: Original Sin 2 and Warhammer 40k: Dawn of War 3 in the first half, though I'm skeptical. I'm very excited for both of those, as well, and the Original Sin 2 Early Access version is incredible.

I can't wait to see what the latter part of the year holds. We've got an incredible lineup for the first half, and like I said, I've not seen it this dense with cool games ... maybe ever?

How about you? What's got you stoked for the first half of 2017?

-Blaine

20170203

yeah, so about Friday posts ...

Friday posts are just gonna be kinda late. While Friday is usually pretty chill for me, it is also pretty busy, because the dev team at work has a big idea-sharing meeting all morning, and then we all go for a long lunch, and then I wrap up my work for the week, and then I watch a bunch of dev streams, and then I exercise, and then I go to dinner, and then I stream. You see what I'm sayin'? I think maybe I'll toss up a few really small posts each Friday. We'll see.

Obsidian posted some awesome shit last night and today:




As I've said before, I'm super-stoked about Pillars 2. I was absolutely nuts about the first one, and delivered so much of what I want out of a game.

Yesterday, I streamed some of the latest build of Divinity: Original Sin 2, and my god, it's a great experience. I'm purposely not playing it much, like Torment: Tides of Numenera, so that I can be as surprised and fresh as possible when it finally releases. It's hard, man. Both early access builds are GREAT, and I want those games so badly, but ... gonna hold off, especially since I have so much great stuff to play.

I'm pretty nuts about Elder Scrolls at the moment, so we're just continue with that for now. I'm loving Morrowind, and really looking forward to just throwing myself into it some more. I'm also having a blast in ESO, in which I finally hit level 50, and I may try to finish the core campaign this weekend. We'll see.

I'm also going to continue my Road to Andromeda series this weekend. As you may already know, I've been replaying the original Mass Effect trilogy since September, and we're cruising through Mass Effect 3 now. It's so much fun to share my passion for this series with you all, and I hope you tune into my Twitch channel at 2000 (central time) tonight. I love talking Mass Effect with anyone, and the streams are so much more fun when there's lotsa chatter.

Anywho, I'm off to dinner, so I'll see you cats tonight!

-Blaine