In my world, BioWare saved video games.
As I've talked about previously, the entire gaming thing was sagging for me badly in the early 2000s, as most Japanese developers were scurrying away from making games that were intellectual exercises, in favor of dumb, flashy, more action-oriented affairs (excepting the brilliant FFXII).
Star Wars: Knights of the Old Republic came to my rescue, and after I fell in love with that, I dove into their back catalog, and from there, discovered the cRPG genre.
BioWare was a breath of fresh air in the late 90s and early 2000s. They were bold in their approach, and brought a real sense of humanity to their games. By putting story and characters first, they made their games more engrossing than anyone else's, and really provided a visceral experience.
Choice. Story and choice. BioWare absolutely nailed this holy grail of gaming, and refined it more and more. From Baldur's Gate to KotOR, this concept came to shape the way that their games felt, and they developed a strong brand identity, at least among those that had discovered BioWare.
I think Baldur's Gate made a huge impact among the cRPG crowd, but KotOR on Xbox really brought BioWare to the masses. Jade Empire was also a really solid game (one that I would love to see sequelized), but Mass Effect is what, I think, made them a global brand.
Meanwhile, Dragon Age: Origins became my favorite game ever. I should write a post explaining my affection for this game, but it really is my favorite gaming franchise (despite having a lot of gripes about Inquisition).
Star Wars: The Old Republic is also a favorite of mine, but let's set that aside for a moment.
BioWare is now a part of EA, and has been for quite a while. I was concerned when EA bought them, but things to seemed to go pretty well at first.
As a side note, while I know it's been fashionable for a long time to call EA 'the evil empire,' and at times, they do things to actually earn that title, they got nothing on Activision. Seriously. Not even close.
Anyway, fast forward to now. The Mass Effect trilogy became more and more an action series. The first game was pretty clunky, the second game was waaay too streamlined, and the third game hit the sweet spot. ME3 is one of the most mechanically sound games I've ever played.
Dragon Age, meanwhile, has had a bumpier ride. As I said, the first game is one of my all-time favorites. The second game ... had some very real issues, but also suffered from the fact that most so-called 'gamers' are lemmings and love to hate-gangbang anything that appears weakened. Dragon Age II reused the same environment over and over, in a bold attempt to tell a smaller and more intimate story, which I really appreciated, but I also got a little tired of Kirkwall. I understood the complaints from the lemmings, but the means by which they expressed these complains was unhelpful, hurtful, and I think it honestly affected the Dragon Age team in a way that actually diminished their ability to make good decisions about the series going forward.
The BioWare community was a great one, for a long time, but became among the worst I've ever seen somewhere around the ME2/DAII era. These people made personal attacks based on outlandish conspiracy theories, and the forums became a circlejerk of the worst fanboys one can imagine.
The interviews leading up to the release of Dragon Age II troubled me. I kept hearing things like 'when you press a button, something awesome happens.' The demos were all using a controller. The menus were console-centric and thus diminished in ease of use.
Ultimately, the PC version of the game was fine. Yeah, like I said, the constant reusage of assets and environments got a bit tiresome, but I liked the game, and not nearly as much as I did DAO.
The interviews leading up to the release of Dragon Age Inquisition were even more troubling. It was the first time that I heard BioWare talk about trying to do things that other studios were doing, namely Bethesda.
I like Bethesda, and I think that their use of open worlds is great, and I think that the types of games that they make suit an open world very well.
BioWare, on the other hand, doesn't really do that. They tell more linear stories with choice-driven sections and interchangeable parts that can be played in any order. And I love it.
DAI, ultimately, had some great aspects, but I think it may be the worst game BioWare has ever made.
My first time through, it was cool. I loved the reactivity of the save import, the various environments were really neat-looking, and I thought the overall structure was cool. And the story was awesome.
I did, however, feel that the story lost a LOT of steam with the endless slog through the big environments.
Honestly, nearly everything I love about Dragon Age was diminished in Inquisition.
- the story was great, but lost a sense of urgency and I'd even forget major plot details because it was so long between major plot points.
- the world felt less alive; this is hard to quantify, but I rarely got the sense of really being in a place with living people
- combat was awful; yeah, the pause and play was still there, but it felt button-mashy and boring; I loved the combat in the first game so much; in DAI, even the dragon fights got dull; what I really want is the KotOR battle system, where you could queue up actions and make awesome shit happen; I also want the AI programming from DAO and DA2 back
- it just didn't feel like Dragon Age; I understand the value in being inspired by another artist, but dawg, don't lose yourself in the process; I come back to BioWare over and over, and will continue to do so for at least a few more games, because of what BioWare brings to a game.
I love BioWare so much, and have had so many good memories with them, but I'm worried.
Today, there was a piece in PCGamer in which they acknowledged an issue with the side quests in DAI, which I think was a good thing to say, and then they pointed out that the side quests in MEA are going to be more The Witcher 3, and I kinda threw my hands up again.
I love The Witcher 3. It's one of my all-time favorites. But I worry when I see things like this, because I didn't used to see things like it, which is BioWare pointing at other studios for inspiration, instead of looking within.
Yeah, I'm probably overreacting. I'm sure they cribbed ideas from other studios back in the glory days, but it seemed like they also played it less safe. They were more OK experimenting in their releases. Yeah, being a big earner for EA probably restricts their ability to gamble a lot more, since they're putting more dollars into their games now than ever.
And I get that, with FOUR teams going now (Edmonton x 2, Montreal, Austin), they're potentially flooding the market with 'BioWare games,' and are worried about diluting their brand.
It would be very refreshing to see them take a step back, though, and make a cheaper and more risky game.
Maybe that's what the new IP is? I don't know. I keep hearing that it's not an RPG, and is instead an action game. That disappoints me, but I still have faith in BioWare to surprise me, and in a good way.
What say you? What do you think? Have you been down this road with a studio before? What's your opinion of the direction BioWare has gone?
Also, I'll be streaming tonight at 2000 central, and will continue my Road to Andromeda series!
-Blaine
No comments:
Post a Comment