So, some fellow 1UP Rejects and I are doing a big-ass Extra Life fundraiser for a children's hospital in Puerto Rico. Hit that link and donate what you can.
I'm kicking off the first stream tonight at 8PM central (2000 for those that think of time correctly) with the Scorn demo!
Watch live video from taranwalker on www.twitch.tv
I'd love it if you joined me as we check out this amazing-looking game tonight!
This is where I type things at you, share some things that I think are cool, and occasionally shamelessly self-promote.
Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts
20170930
20170126
Some Cool Things On My Radar
I just wanna pass along a few cool things this morning.
First, Squenix announced some partnership with Marvel about which there are no details, and thus I am not hyped at all, but some people I respect are, so there's that. It has to do with the Avengers.
Second, there's an awesome Kickstarter going that I've backed. Apocalypse Now. A first-person survival horror RPG. No shit. It's Francis Ford Coppola + a bunch of devs from CDPR, Obsidian, and other awesome studios. Seriously, give it a look. It's worth your time.
Third, BioWare is dropping another Mass Effect trailer today. I'll post it later. Keep an eye on their Twitter or the Mass Effect YouTube channel.
Last, the thing about which I am the most hyped, is the pending reveal of Pillars of Eternity 2 at noon (central) today. It'll be on their main site.
Anyway, I'll post some stuff later today once details and awesomeness solidifies.
Word.
-Blaine
First, Squenix announced some partnership with Marvel about which there are no details, and thus I am not hyped at all, but some people I respect are, so there's that. It has to do with the Avengers.
Big News: @SquareEnix and @Marvel announce a multi-game partnership leading with The Avengers project. #Reassemble pic.twitter.com/DS87Iuzk7G— Square Enix (@SquareEnix) January 26, 2017
Second, there's an awesome Kickstarter going that I've backed. Apocalypse Now. A first-person survival horror RPG. No shit. It's Francis Ford Coppola + a bunch of devs from CDPR, Obsidian, and other awesome studios. Seriously, give it a look. It's worth your time.
Third, BioWare is dropping another Mass Effect trailer today. I'll post it later. Keep an eye on their Twitter or the Mass Effect YouTube channel.
Last, the thing about which I am the most hyped, is the pending reveal of Pillars of Eternity 2 at noon (central) today. It'll be on their main site.
Anyway, I'll post some stuff later today once details and awesomeness solidifies.
Word.
-Blaine
Labels:
Andromeda,
apocalypse now,
avengers,
bioware,
erebus,
francis ford coppola,
kickstarter,
marvel,
mass effect,
obsidian,
pillars of eternity 2,
square-enix,
Twitter,
youtube
Location:
Chesterfield, MO, USA
20160626
I Love Torment (but it's not what you think, sicko)
I tend to stay away from backer betas.
If I back a game, it's because it's filling a need that I don't see being filled by publishers, or it's a need that I want filled without publisher intervention. I don't want it to have mass appeal. I want it to be very specific in its audience.
Pillars of Eternity is a fantastic example of this. It was the game that first got me excited about the possibilities of Kickstarter, and it absolutely fulfilled its promise, and then some. It's one of the best games I've ever played. It was part of this magical time in which Dragon Age: Inquisition, Pillars, and then Witcher 3 all released in short succession, and I got to play my two favorite series, and a new favorite in the middle, all one after another.
Anyway, I'm really getting off-topic. Sorry, but it was a very magical time.
So, yeah, I backed the hell out of Pillars, and kept adding to my 'backing,' so that I'd get more and more stuff. Including the beta.
What's funny, though, is that I did play a little of the beta, but I put it down rather quickly. I didn't want it spoiled. I wanted my entry into that world to be one that was new, and fresh, and utterly magical.
And it worked out. I held off on playing much of the beta, which was a vertical slice that was early in the game, but not at the beginning. It filled in some lore, but then, like I said, I backed off pretty quickly, and saved myself for release night. When I got the game, it was magical, and many months later, we were both left panting.
And, then along came Torment: Tides of Numenera.
I fucked up. I played a bit of the first beta release, but did the same thing I did with Pillars. I got a bit of lore, and then set it down.
Well, they updated it. A lot. I got kinda curious last night, and ... I made a mistake. I fell in love. This game is utterly incredible. I need to stop. The beta is so good, and so complete, and beautiful, and exactly the kind of game I so badly need ... but the finished product is in 2017. If I keep going, it's only going to hurt both of us. We have to stop. It's what's best for both of us.
But, I played more today. And it was so good. I'm worried. I'm worried that I can't stop.
That's it. I'm exhausted. I'm going to get in bed, and ... read one of the novellas that's part of the mega-backer package that I put down for. I need more Numenera.
-Blaine
If I back a game, it's because it's filling a need that I don't see being filled by publishers, or it's a need that I want filled without publisher intervention. I don't want it to have mass appeal. I want it to be very specific in its audience.
Pillars of Eternity is a fantastic example of this. It was the game that first got me excited about the possibilities of Kickstarter, and it absolutely fulfilled its promise, and then some. It's one of the best games I've ever played. It was part of this magical time in which Dragon Age: Inquisition, Pillars, and then Witcher 3 all released in short succession, and I got to play my two favorite series, and a new favorite in the middle, all one after another.
Anyway, I'm really getting off-topic. Sorry, but it was a very magical time.
So, yeah, I backed the hell out of Pillars, and kept adding to my 'backing,' so that I'd get more and more stuff. Including the beta.
What's funny, though, is that I did play a little of the beta, but I put it down rather quickly. I didn't want it spoiled. I wanted my entry into that world to be one that was new, and fresh, and utterly magical.
And it worked out. I held off on playing much of the beta, which was a vertical slice that was early in the game, but not at the beginning. It filled in some lore, but then, like I said, I backed off pretty quickly, and saved myself for release night. When I got the game, it was magical, and many months later, we were both left panting.
And, then along came Torment: Tides of Numenera.
I fucked up. I played a bit of the first beta release, but did the same thing I did with Pillars. I got a bit of lore, and then set it down.
Well, they updated it. A lot. I got kinda curious last night, and ... I made a mistake. I fell in love. This game is utterly incredible. I need to stop. The beta is so good, and so complete, and beautiful, and exactly the kind of game I so badly need ... but the finished product is in 2017. If I keep going, it's only going to hurt both of us. We have to stop. It's what's best for both of us.
But, I played more today. And it was so good. I'm worried. I'm worried that I can't stop.
That's it. I'm exhausted. I'm going to get in bed, and ... read one of the novellas that's part of the mega-backer package that I put down for. I need more Numenera.
-Blaine
Labels:
backer,
beta,
dragon age,
inquisition,
kickstarter,
pillars of eternity,
tides of numenera,
torment,
wild hunt,
witcher
Location:
Manchester, MO, USA
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