At the end of July, I awoke one Sunday morning with a little soreness in my left shoulder. I asked my wife to rub it out a bit, and she did, but nothing seemed to help. It was a weird pain, too. I played a lotta sports in my younger years, and knew it wasn't muscle pain. It was something ... more precise? More along a straight line? I dunno how to describe it.
Anyway, by about lunch, I'd decided it was a pinched nerve, which I'd had in the same spot a few months before, and it had gone away on its own a couple times.
By that evening, I was starting to squirm with pain. It was starting to get bad, and it was getting harder to hide it from people.
I had already scheduled myself off that Monday, so I could drive the kids around to things while my wife was part of a panel for children's storytelling.
By lunch that day, I had to call my mother to have her take over because my entire left arm was basically useless. It was electrified with pain, and my hand had started to go numb.
I went to the hospital early the next morning. I will say that the one nice thing in this situation is that being a male in your 30s, overweight, with left arm pain, you go to the front of the line at the ER. I did explain several times that I wasn't have a heart attack, but whatever.
They admitted me, and time went by, and I was diagnosed with a herniated disc in my spine. And FUCK, it hurt. I was diagnosed around the first week of August, and then it was discovered I had two herniated discs via MRI, and then, because of the severity, I needed surgery on my c6 and c7 vertebrae, and during the surgery, it was discovered that the impingement was even more severe than they'd thought, and that my spinal cord was in jeopardy. However, my surgeon was a rockstar, and fixed me up. From ER check-in to surgery was 18 days. 'Ozark' on Netflix was great, but 'The Defenders' was a little disappointing.
After surgery, I was laid out for at least a month.
Side note - I'm primarly a PC gamer. I occasionally slum it on console when I have to, but I much prefer PC, for a long list of reasons.
This condition left me basically unable to handle PC gaming for the time being. It was just too hard to get comfortable with my laptop and m/k setup for any length of time. I tried doing some games with just a mouse, and did start a second Tyranny playthrough, but it just wasn't really working for me.
My left hand was still recovering, too. I was getting a little bit more feeling in it every day, and decided that *gasp* a controller might be something that would help me rehab my hand.
I remembered a game that had dazzled me at E3 in 2016, that I'd bought when it came out in early 2017, but had been ignored by me in favor of Torment and Mass Effect.
(FYI - all these pics are mine, taken via screenshot on my PS4 Amateur.)
Horizon Zero Dawn.
I fired it up one morning, and just started seeing what was what. I'd played through the basic tutorial stuff maybe six months prior, and had to take a bit to remember how to do everything, but I eventually kinda got the hang of it, even with a left hand that was slowly coming back from being useless.
So, the main issue I had was everything on the left side of the controller, AND I was already not used to playing games with a controller anymore (I'd 'graduated' from most console gaming during the PS360 days.) I have both modern consoles (XB1 and PS4), but they're mostly for the kids.
The key issue was my left thumb, pointer finger, and middle finger, and the palm near all of those. Pre-surgery, most of the feeling was gone from there. Post-surgery, at first, a little had come back. And then, every day, a little more would come back. Still, movement and aiming was really hard at first, but I loved the game so much, I kept pushing myself to make myself use those digits and make them work.
So, I had a steep learning curve here.
Here's the thing, though. Guerilla Games made a nearly perfect game, especially for someone who was really worried if he'd ever be 'right' again.
I wasn't really talking much to people. I was, and still kinda am, worried that I'll never play guitar again, or feel my wife's cheek with my left hand, or even be able to move like I used to.
All of my favorite things, driving, playing guitar, PC gaming, all of it was taken from me, and I wasn't sure I'd ever be able to do any of it again. Between you and me, I remember one night I got really pissed at my wife over something stupid that was not at all her fault, that was just me lashing out because I was so afraid, and I stormed out the front door (more like stiffly lurched), slid into my beloved Civic Si, and I just sat in the driver's seat and bawled for about 20min. I hit some really low points, man. I was directionless and demotivated and genuinely frightened. I'm not even 40 yet, man, and I was dealing with some serious shit.
Luckily, I'm easily distracted. I read every night to derail my anxiety, even before all this, and I love fictional worlds.
Horizon Zero Dawn has an already fascinating premise, especially for a science fiction junkie like me. Add to that a protagonist, Aloy, played perfectly by Ashly Burch, who doesn't belong anywhere, isn't accepted by anyone, and is in way over her head, and I was really feeling this character.
Horizon Zero Dawn called out to me. And one morning, I finally fired it up, mainly because I wanted to see how fucked my left hand still was. And I was curious to see if I could actually play through a console game.
Robot dinosaurs. Artifact hunting. Trap setting. Pre-battle strategy. Lotsa lore. And a surprisingly smooth controller-driven combat system.
Before long, every weekday morning, around 9AM, I'd fire up the PS4 and Aloy and I would continue our trek until lunch, when we'd break and eat, and then I'd continue on until one of my family chased me off the TV (part of the reason I don't play console much anymore).
I felt her lack of confidence, absolutely, and I shared it. What's incredible about the game is how it allowed me to work with it to boost my confidence. It encourages experimentation. The leveling is just right. Maybe this is something all games do. I don't know. All I do know is that HZD was a really big part (along with some great family and friends) of getting me through one of the most difficult times in my life.
As the weeks went by, the hand got better, the neck/back got less sore, and like I said, I was seeking out challenges. At the start, every encounter with enemies was terrifying, but toward the end, I was all like, 'BITCH, PLEASE' to the bigger machines. That's something I rarely do in games. I usually like to just get the story, and then bail. In this case, though, I loved the world so much, I was pulling up bandit fortress locations and cauldron locations on my iPad Mini, and I actually got a little obsessed with hitting level 50.
I'll never forget, toward the end, barely being able to get out of my recliner and walk, but I was hunting for Thunderjaws and Stormbirds to take down. I was filled with confidence, and I began using that same confidence to get off my butt and start taking walks around the block, and to fill my mind with positivity and hope.
Hope.
That was the main thing HZD gave me. Hope. At the start, the game does an incredible job of presenting to the player a very daunting world. It also gives you all the tools you need to succeed, but it's up to the player to figure out how best to deal with it all. (pro-tip, the Ropecaster is your best goddam friend toward the end)
Horizon Zero Dawn filled my mind. It gave me a place to protect and nurture my soul as my body mended. Aloy's world was a vast and intimidating one, but it was also one that I came to know I could exist in while I needed to give my body time to do its thing.
As my medical leave wound down, I started getting concerned that I wouldn't finish the game before I had to return to Earth. Something in me told me that Aloy and I needed to see this all the way through, or I wouldn't be ready to face the world again. Like I said, I'd hit a point in which I was running around, trophy-hunting, and then one day, I decided to take the plunge. It was time to face the big bad. And we did it. Aloy and I completed the task, and goddamit, that ending got me. I had tears streaming down my face. On one hand, the ending was that touching, but on the other, I knew it was time to take the confidence I'd built up in HZD, and translate that to returning to Earth. She and I were saying goodbye (well, until November 7 this year.)
There was one other lesson that Aloy imparted to me, though. I wasn't going to return to my old life. She'd affected change. That was something I could do, too. I didn't really wanna return to my old life. Nothing about it was horrible, at all, but there are things out there that I want to do that I've made reasons not to do, and I'm already taking steps in that direction now. Long story short, I haven't had a proper outlet for a long time, and I'm crafting one for myself. Creativity is essential to what I am.
I still feel like I haven't explained this well. Every so often, a game or a film or a record or a novel is there at exactly the right time, and ya just merge with it.
As for now ... I'm much better than I was, even if it's been hard to return to Earth. I'm really sore, I have most of my feeling back, and when you been outta the game for a couple months, it just takes a while to get back into the rhythm of Earth.
The plan is to write here some more, stream some more, and just be a little more 'involved' in the gaming world, instead of just lurking in its fringes.
I also really wanna talk about Divinity: Original Sin 2 soon. I am loving that game, as well.
-Blaine
This is where I type things at you, share some things that I think are cool, and occasionally shamelessly self-promote.
Showing posts with label playstation 4. Show all posts
Showing posts with label playstation 4. Show all posts
20170921
20160626
Why PC Players Are Getting the Skyrim Enhanced Edition For Free
I'm a fan of the Elder Scrolls: Off the Record show, and they touched on something that I realize I'd been waiting to hear about.
Some people don't understand why the PC version of the Skyrim port for modern consoles is free to existing PC owners of Skyrim + all its DLC.
A few weeks ago, at E3, Bethesda announced that a port of Skyrim was coming to the two modern consoles, with some tweaked visuals, and it will have a similar ability to Fallout 4 (on consoles) to import mods. Before that got announced, I'd heard it was coming, and I was curious about the PC version.
One of the things I kinda figured was that the PC version was going to be free to existing Skyrim owners, since there's no way a lot of us would pay for an enhanced version, when we've already been playing heavily-modded, 'enhanced' versions for years. We wouldn't pirate. We'd just ignore it.
Then, as I thought through it more, I realized there was also a pipeline issue in terms of the mods for the console port.
The port is going to have an updated engine, and my understanding is that the new client is 64-bit, whereas the old one is 32-bit. This impacts memory addressing.
The mods for the existing version of Skyrim, as I understand it, can be ported to the updated, 64-bit client, but I'd bet that they'll need to be recompiled, and tested, in the updated SDK before they can function in the updated engine.
Additionally, not all of these are going to just 'work.' At least a few are going to need some tweaks.
Thus, Bethesda is going to need a fair number of PC Skyrim players, especially the big-time Skyrim modders, to have this, so that they can have the latest engine and SDK, and make their awesome mods available to console players.
So, there ya have it.
Existing owners of PC Skyrim and all its DLC get Skyrim Remastered for free because:
1) we already have access to mods that make the game look and run better than the existing vanilla version
2) Bethesda needs us to have the latest engine and SDK so that we can push mods that are compatible with the port that's hitting PS4 and XB1
Making it free to existing PC owners is a concession that we have no incentive to buy something we already have (or an approximation thereof), and they see making it free as an investment in their console audience, who will be dependent on the PC modders, as is the case with Fallout 4 right now.
I've also heard some other questions out there that I think I can answer.
Why can't I make mods on my console?
Your console is not a PC. If you've never used an SDK before, trust me when I say that you absolutely need a mouse and keyboard to use it. Also, I question whether the modern consoles have the hardware specs to handle proper development. I would guess they don't. And storage space, too. Anyway, I understand the impulse, but trust me, even if the Creation Kit were made available on console, it would be a sub-optimal experience.
Why isn't this free for console owners that already own Skyrim and all its DLC on the previous generation?
First, there's the question of proving ownership. If you own it digitally, that's easy. For disc-based, though, no.
Second, and I'll be blunt, but console owners voted against backwards-compatibility this generation, and they voted heavily for re-buying games they already own. On console, Bethesda is following the same trend as many other publishers.
Yeah, I know Microsoft has been working to correct this, while Sony has been going the opposite direction, but the lack of backwards compatibility on consoles that, conversely, is inherent to PC is a larger issue that we're not getting into here. I wasn't thrilled to see Bethesda (Zenimax) contribute to this problem, but they, like every other publisher, are in the game to make money, so I can't fault them.
If you have any other questions about this, or wanna discuss any of this, leave a comment below! I'm always interested in having discussions, getting alternate perspectives, and talking shop!
Now, I'm gonna confess something, but don't tell anyone ...
... I've never finished Skyrim. I'm actually kinda stoked for the 'remaster,' because I plan to actually finally play through it. And probably do some modding.
Oh, yeah, in case you didn't know, the Skyrim port is hitting PlayStation 4, Xbox One, and PC on October 28th this year. Between this and Dishonored 2, I'm going to have one hell of a Bethesda holiday.
Alright, enough of this. Back to gaming!
Don't forget! Comment, follow, share, whatever! I love doing this, and wanna do it more! And check out my YouTube channel!
Thanks, and enjoy the Lard's Day!
-Blaine
Some people don't understand why the PC version of the Skyrim port for modern consoles is free to existing PC owners of Skyrim + all its DLC.
A few weeks ago, at E3, Bethesda announced that a port of Skyrim was coming to the two modern consoles, with some tweaked visuals, and it will have a similar ability to Fallout 4 (on consoles) to import mods. Before that got announced, I'd heard it was coming, and I was curious about the PC version.
One of the things I kinda figured was that the PC version was going to be free to existing Skyrim owners, since there's no way a lot of us would pay for an enhanced version, when we've already been playing heavily-modded, 'enhanced' versions for years. We wouldn't pirate. We'd just ignore it.
Then, as I thought through it more, I realized there was also a pipeline issue in terms of the mods for the console port.
The port is going to have an updated engine, and my understanding is that the new client is 64-bit, whereas the old one is 32-bit. This impacts memory addressing.
The mods for the existing version of Skyrim, as I understand it, can be ported to the updated, 64-bit client, but I'd bet that they'll need to be recompiled, and tested, in the updated SDK before they can function in the updated engine.
Additionally, not all of these are going to just 'work.' At least a few are going to need some tweaks.
Thus, Bethesda is going to need a fair number of PC Skyrim players, especially the big-time Skyrim modders, to have this, so that they can have the latest engine and SDK, and make their awesome mods available to console players.
So, there ya have it.
Existing owners of PC Skyrim and all its DLC get Skyrim Remastered for free because:
1) we already have access to mods that make the game look and run better than the existing vanilla version
2) Bethesda needs us to have the latest engine and SDK so that we can push mods that are compatible with the port that's hitting PS4 and XB1
Making it free to existing PC owners is a concession that we have no incentive to buy something we already have (or an approximation thereof), and they see making it free as an investment in their console audience, who will be dependent on the PC modders, as is the case with Fallout 4 right now.
I've also heard some other questions out there that I think I can answer.
Why can't I make mods on my console?
Your console is not a PC. If you've never used an SDK before, trust me when I say that you absolutely need a mouse and keyboard to use it. Also, I question whether the modern consoles have the hardware specs to handle proper development. I would guess they don't. And storage space, too. Anyway, I understand the impulse, but trust me, even if the Creation Kit were made available on console, it would be a sub-optimal experience.
Why isn't this free for console owners that already own Skyrim and all its DLC on the previous generation?
First, there's the question of proving ownership. If you own it digitally, that's easy. For disc-based, though, no.
Second, and I'll be blunt, but console owners voted against backwards-compatibility this generation, and they voted heavily for re-buying games they already own. On console, Bethesda is following the same trend as many other publishers.
Yeah, I know Microsoft has been working to correct this, while Sony has been going the opposite direction, but the lack of backwards compatibility on consoles that, conversely, is inherent to PC is a larger issue that we're not getting into here. I wasn't thrilled to see Bethesda (Zenimax) contribute to this problem, but they, like every other publisher, are in the game to make money, so I can't fault them.
If you have any other questions about this, or wanna discuss any of this, leave a comment below! I'm always interested in having discussions, getting alternate perspectives, and talking shop!
Now, I'm gonna confess something, but don't tell anyone ...
... I've never finished Skyrim. I'm actually kinda stoked for the 'remaster,' because I plan to actually finally play through it. And probably do some modding.
Oh, yeah, in case you didn't know, the Skyrim port is hitting PlayStation 4, Xbox One, and PC on October 28th this year. Between this and Dishonored 2, I'm going to have one hell of a Bethesda holiday.
Alright, enough of this. Back to gaming!
Don't forget! Comment, follow, share, whatever! I love doing this, and wanna do it more! And check out my YouTube channel!
Thanks, and enjoy the Lard's Day!
-Blaine
Labels:
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skyrim,
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